
Date Roulette
About
In Date Roulette, you are on a first date with someone who has the potential to be the love of your life.
Unfortunately, you may not be theirs.
Instead of choosing the obvious dialogue options to make the date progress the way you want it to, you have to spin to win-- pull that arm and find out what you say next. Your date may be just as surprised as you!
Customize yourself and your date (within reason) by choosing names and pronouns. They WILL be respected in the game, I know because I spent a ton of extra time making that possible...
An intentionally branching and inconsistent narrative complements the mechanics. You can't count on something being true between play-throughs. This is a story-based game, intentionally minimal in scope, created for the Juniper Dev Game Jam.
Also, between you and me, this is not exactly finished. If I had some more time, I'd have polished the story more, added more branching, etc. Probably would have added more animations to the characters, background NPCs, visual effects... anyway, I'm really happy to have done this entire thing in just one week on top of work.
Tutorial
Since there is no in-game tutorial, here is a short description of the (minimal) mechanics offered.
1. In New Game, you'll choose your and your date's names, as well as your date's pronouns.
2. In the main gameplay, you'll listen to dialogue play out in the box on the left. You can click the box to skip to the end of a line, and once a line is complete, click again to go to the next line.
3. When choices are offered to you in the box on the right, you can pull the arm to spin through them, selecting an option. You don't get any re-spins, so after spinning the arm will be locked.
4. Press the Confirm button to select the choice you landed on... OR:
5. If you've wooed your date sufficiently, they may have given you some coins. If you have a coin, you can spend it by clicking the coin slot in the very bottom right. Doing so will unlock the dialogue options, allowing you to choose a specific option. You should save these coins for situations where you land on... poor choices of words.
When you exit the game, it'll save your progress. When you reach the end, your save is deleted automatically. What, did you want to re-read the last line?
The game *should* work on Gamepad, as well as Keyboard and Mouse. It's built primarily for K&M, but I took the effort to make gamepad work decently well, so feel free to give it a shot!
Sometimes the buttons on the main menu don't respond super quick, wait like 5 seconds after launching the game before pressing play and you should be good.
Credits
Crediting the things I didn't make myself:
Character models - Characters PSX
Soundtrack - Ovani sound bundle
UI Sounds - The Complete UI Sound Effects Library
Furniture Models - Furniture Mega Pack - Free
Textures - Pulled from google images of slot machines, then ripped and edited by me.
Notes
Only the Windows build is tested. The Mac and Linux builds are there for you to try, but I can't guarantee that they'll run in any capacity. Sorry for any inconvenience.
I also just added a web build. I'd recommend the downloaded builds if you're willing to go the extra mile (better save-load strength), because if you close the tab it might not save right. Try pressing esc twice to exit on browser. The replayability is diminished on web, so I totally recommend the downloads.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | LightningFish27 |
| Genre | Interactive Fiction, Visual Novel |
| Made with | Unity, Blender, Audacity, Krita |
| Tags | First-Person, gambling, No AI, PSX (PlayStation), Romance, Singleplayer, Story Rich |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Web Build Live19 hours ago






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